XR (&) Education – symposium program

17/3/2023 – Friday

room 102, main building (Z)

18:00-19:30 – networking meeting

in the companionship of coffee and finger food 🙂


18/3/2023 – Saturday

TV production hall, main building (Z)

9:00-9:30 – registration

9:30-9:45 – welcome

Prof. Krzysztof Pijarski, Filip Pud?o, PhD – Lodz Film School
Marta Materska-Samek, PhD – Jagiellonian University (project coordinator)

9:45-10:15 – Fashion in phygital world – case studies of Balenciaga and H&M

Micha? Wójciak, PhD – Institute of Culture, Faculty of Management and Social Communication of the Jagiellonian University

The phygital could be perceived as a combination of physical and digital elements, which is created by applying digital elements in the real world or by the transfer of real elements into digital world. Fashion world is experimenting with AR and VR technology more and more, pushing the boundaries of our reality and creating the new ways of consumption. The main aim of the presentation is to discuss two case studies of digital fashion: Balenciaga Afterworld: The Age of Tomorrow, a fashion video game made under the brand of well-known French fashion house and H&M Innovation Metaverse Design Story collection launched in 2022 by Swedish fast fashion company.

10:15-10:45 – Lois. Monstrous encounters

Letta Shtohryn – doctoral candidate at the Faculty of Media & Knowledge Sciences, University of Malta

This presentation will share the process and context behind the PhD research undertaken by Letta Shtohryn at the Department of Digital Arts, UM. It will focus on extended posthumanity, technology as a tool for mysticism, monstrosity and otherness explored via motion capture dance performance – Lois.Monstrous encounters.

10:45-11:15 – Teaching writers about XR – a chance for innovation in the writing practices or a dead end?

Agnieszka Przybyszewska, PhD – Institute of Literary Theory, Faculty of Philology, University of Lodz

As a co-creator of program of creative writing studies at the University of ?ód?, Agnieszka Przybyszewska will share her experience of teaching future writers about XR. Her presentation will consist of short characteristics of the program of studies and general idea of incorporation the topic of digital storytelling into the curriculum and some case studies, focused mostly on teaching about AR storytelling. She will discuss a collaboration with PJATK in delivering workshops on AR storytelling for students of creative writing (at U?) and new media art (at PJATK). Works created during these courses will be exhibited in March/Aprils at XRcrosspace in London. She will also shortly sum-up her experience of delivering (in collaboration with a local startup) workshops for writers about using AR in storytelling (Bath, 2022).

11:15-11:30 – coffee break

11:30-12:00 – Traditional and XR film production – Virtual Production

Ma?gorzata Kotli?ska, PhD, Filip Pud?o, PhD – Lodz Film School

The use of XR production technologies has expanded recently also in the traditional film industry. One of the most desirable and promising technologies for the industry is Virtual Production. The speakers explore differences between traditional and XR film production workflow as well as share opportunities, challenges and examples from Virtual Production classes at the Film School in Lodz.

12:00-12:30 – Teaching the creative aspects of composing immersive, interactive experiences

Prof. Dimitris Charitos, Dimitris Delinikolas, PhD, Penny Papageorgopoulou – Department of Digital Arts and Cinema, National and Kapodistrian University of Athens

This talk presents the project-based learning methodology adopted by the faculty of the Department of Digital Arts and Cinema of the National and Kapodistrian University of Athens for the artistic laboratory class “Digital Artistic Creation” on the subject of VR . Within the course of the laboratory classes, the students are taught the design and development of virtual environment experiences, particularly focusing on the creation of interactive 3D assemblages and spatial compositions. Emphasis is given on the creative use of VR as an emerging communication medium.

12:30-13:00 – Outputs of the ErasmusXR project and sustainability plan for the future

Marta Materska-Samek, PhD – Institute of Culture, Faculty of Management and Social Communication of the Jagiellonian University

As chief coordinator of the ErasmusXR project, dr Materska-Samek will offer a summary of both the activities carried out and the project’s outcomes, as well as  reflect on possible future developments for the team and the activities in question.

13:00-14:00 – lunch break

14:00-14:30 – The Archisphere Studio of the Faculty of Intermedia in Krakow. Technology and Education

Prof. Grzegorz Bili?ski, Maciej Cyryl Gniady – Archisphere Studio in the Department of Areas of Art, Faculty of Intermedia, Academy of Fine Arts in Krakow

14:30-15:00 – Shaping artistic practice and XR

Prof. Piotr Kopik – 3D and Virtual Occurences Studio I, Faculty of Media Art, Academy of Fine Arts in Warsaw

The aim of the presentation is to consider how to educate and support individual artistic attitudes in the context of issues and techniques related to immersive environments. The background for the deliberations will be, among others, the documentation of selected works created as part of the educational process in the 3D and Virtual Events I studio, as well as a brief presentation of the speaker’s own artistic practice.

15:00-15:30 – Studio of Immersive Film and VR Experiences – artistic practice and teamwork

Robert Mleczko – Studio of Immersive Film and VR Experiences, Department of Film, Academy of Art in Szczecin

Classes in the studio are aimed at preparing students to carry out tasks using various digital techniques with contemporary narrative strategies and interactive activities. The priority, apart from the introduction to 3D technology, is to develop a research and experimental method. Conceptual and design activities are to sensitize the young artists to the presence of the immersant as a person participating in and co-creating the experience (Human-centered Design).

15:30 – 15:45 – coffee break

15:45-16:15 – Interdisciplinary research and education in virtual reality and new media

Prof. Piotr Napieralski – Institute of Information Technology, Faculty of Technical Physics, Informatics and Applied Mathematics, Lodz University of Technology

16:15-16:45 – From the ZTGK Challenge to scientific research and artistic activities – in search of the narrative in virtual worlds

Prof. Rafa? Szrajber – Institute of Information Technology, Faculty of Technical Physics, Informatics and Applied Mathematics, Lodz University of Technology / Studio of Design Spaces and Virtual Objects for Games, Faculty of Design, Academy of Fine Arts in Lodz

16:45-17:15 – Immersive technologies in Education – experiences of Voxel Lab

Anna Laska-Le?niewicz, EngD – Institute of Mechatronics and Information Systems, Lodz University of Technology

17:15-17:30 – coffee break

17:30-18:00 – VR training solutions – a Virtual Training System case study

Konrad Ziaja – CinematicVR

CinematicVR is a creative XR Agency and one of the most experienced teams creating 360 videos and VR and AR applications in Poland. We successfully use VR and AR in business – both as innovative marketing tools and in training. We have created proprietary XR tools for the fashion and training industry. Among our clients were, among others, the Wawel Royal Castle, Next Film, Triumph, Regional Labour Office in Rzeszów, Marshal’s Office of the Malopolska Region, Atrium Poland, ?abka, Nespresso.

18:00-18:30 – Concluding discussion

Participants of the symposium + Krzysztof Pijarski, Jacek Nag?owski – Visual Narratives Laboratory