Virtual experiences by vnLab at the Patchlab Festival in Krakow

As part of the Patchlab Digital Art Festival, viewers will be able to enjoy two VR experiences created by the VR/AR Studio at the main exhibition. The theme of this year’s event is SPACE/S, or space and its different variations. 


  • From October 19 to 22 in the creative district of Weso?a, the following will be available to Patchlab audiences:  

VR Cave | Jowita Guja, Adam ??d?o, Duration: 10-15? 

The Cave is an interactive adaptation of Plato’s metaphor, preserving the meaning of the original, but setting it in a new context. The creators transfer the philosophical text to VR and present an experience that requires not only mental but also physical effort to emphasize the experiential nature of the philosophy. 

Pilot 9/11 VR | Norman Leto, Duration: 20? 

The experience depicts the events of September 11, 2001 from the unique perspective of military aviators who followed the hijacked passenger planes to prevent the tragedy. “Pilot 9/11” is a 20-minute story about recovery from trauma – both the broader, national one and the subjective, personal one.   

Venue: 15 Copernicus St., Tickets and information:


  • October 20, 5:00 pm, VR: Open or Closed Space? Panel discussion 

Virtual reality creators and experts from Virtual Event Horizons, Dr. Jakub Wróblewski and Eliza Urwanowicz-Rojecka, as well as Jacek Nag?owski from the vnLab Laboratory, will take a critical look at the processes involved in immersive narrative spaces. They will also present the results of their research on how the audience perceives interactive narratives, as well as forecasts of, and tendencies in, the development of new digital experiences. The talk will be moderated by Dr. Jowita Guja, head of EduVRLab at AGH in Krakow. Admission to the event is free with a pass. 

Venue: Potocki Palace, Information and free tickets: 

The Cave – adaptation of a classical Platonic metaphor

The Cave is an interactive adaptation of a classical Platonic metaphor, preserving the meaning of the original but setting it in a new context. The essence of the image of the cave is the disruption of the obvious – what is known and universally respected turns out to be false. Although Plato places the story of the cave in the context of his own ontology, the metaphor itself is universal. Breaking out of what is familiar and safe is equally breakneck no matter what cave is our prison. It can be the Matrix, Paradisia, the Truman Show, an ideological, religious or political system. The cave can also be the ‘inside’ of a VR headset, although this can be treated as a metaphor within another metaphor. The contemporary reading of the cave metaphor also generates doubts: what if the cave has no boundaries? If, like a matrioshka doll, it is placed in another cave and that one in yet another, and so on without end? Or maybe the gnosis wandering actually has the shape of a loop? The creators transfer the philosophical text into VR and present an experience which requires not only mental, but also physical effort, in order to emphasise the experiential nature of philosophy.   

Adam ??d?o – audiovisual artist, graduate of the Faculty of Graphics at the Academy of Fine Arts in Krakow. Lecturer at the WH AGH in Cracow. He specialises in animation, computer games, photography and film. In his work, he combines the experience of working on a farm with scientific knowledge and the latest technologies. He actively supported scientific circles involved in constructing a cyborg and space exploration. Winner, finalist and participant of dozens of international festivals, competitions and exhibitions, including Sony World Photography Awards,, Nikon Photo Contest, ADOBE ADAA, Sitges IFF.   

Jowita Guja – philosopher and cultural studies scholar, PhD in Cultural and Religious Studies. Her research interests include virtual reality, philosophical anthropology and analysis of popular culture. Author of the books Soteriology of atheism as a new anthropology and The concept of faith in Karl Barth’s Römerbrief, as well as many articles on classical and contemporary philosophy, popular culture discourses and futuristic imagination. She works at the Department of Information Technology and Media at the Faculty of Humanities at AGH, where she teaches, among others, cognitive science, cultural theory, contemporary literature, and the design and use of VR and AR technologies. She has held scholarships and internships at Swansea University, Cambridge University, Leipzig Universität, Aalborg University and Carlos Universodad in Madrid. Co-founder of the EduVRLab Virtual Reality Research Laboratory at AGH University of Science and Technology in Krakow. As of 2019, she serves as its manager.?