From my point of view – a story about a subjective way of seeing
From my point of view (dir. Monika Mas?o?) ia s story about a subjective way of seeing, empathy, perceptual and emotional disorders. It consists of two layers. The first one has an interactive character, resembling a computer game. It is an experience based on acting in a digitally generated world. We start it in the training room, we learn about the possibilities and limitations of the virtual world. We get tasks to do. The second layer is the story we discover by the way. The project is co-produced with the Visual Narratives Laboratory.
Both layers are interconnected. Immersant’s actions are a metaphor. His experiences are parallel to those of the voice that leads him. Immersion disorders resulting from unusual ways of controlling and perceiving the image are related to the feeling of emotional imbalance caused by mourning. This second layer reveals itself in the sound narration and the elements of the image, which seem to be pieces of the narrator’s memories. What happens to the viewer, what he or she experiences is similar to a disturbance in the perception of reality related to loss and stages of mourning.
The visual side of the image consists of a slowed-down black and white negative image associated with the world of the past, memories. It is both real and unreal. There are also generated objects and spaces that will enhance the impression of being in the training space and will be strongly associated with the interaction. Both recorded and generated materials will be achromatic. The film image will be used to show recorded scenes and texture 3D objects. Subsequent locations will be separated by a complete darkening of the image. The narrator’s voice will move and make the impression that sometimes it is addressed to us and sometimes it speaks to itself. The storytelling mode will be a mixture of ongoing events of a certain duration and course and elements of interaction that will influence the length of the experience.
The aim of the project is to create an artistic realization that will use the technology of virtual reality with its specific features of creation and reception. The artistic issue undertaken in the project will be, among others, the interpenetration of reality and fiction based on the immersion character of the technology used. The work is supposed to reveal the mechanisms of illusion and talk about existential and emotional disorders characteristic of the feeling of loss (e.g. reaction to an unexpected change of situation, inability to experience what one wants and what was possible a moment ago, the feeling of being lost, disagreement, searching for meaning).
An important aspect of the project will be the use of equipment allowing the recipient to move around and thus enabling the introduction of more complex interaction elements related to navigation by means of body movement. A key element of the project will be the experience of immersion sensation disorder.