Dead City – an interactive opera experience

Dead City is an interactive experience that draws on Erich Wolfgang Korngold’s opera of the same name about the fate of a Flemish city and its inhabitants, who are living with a cult of the memory of the past. In Krzysztof Grudziński’s version, it is a city of the pandemic era, empty and lonely, but full of digital life. The poetic narrative, based on the original libretto, is accompanied by singing, contemporary music and travestied elements of the original composition. The visual layer draws upon the style of vaporwave and gifs.

The plot and libretto are based on the opera, written by Erich Wolfgang Korngold in 1920. In the original, from a century ago, the action took place in Bruges. The contemporary Dead City is a pandemic-stricken Warsaw. Empty, depressing and nostalgic. Paul, the main character, is in mourning for his recently deceased wife, and visits places that were important to their relationship. We peek inside their home, visit their favourite cinema Iluzjon, go on a date at the Palace of Culture.

We pass Rajkowska’s palm tree, a symbol of their first vacation, and walk to the Powiśle train station where they met. We admire the city skyline from the Intercontinental Hotel, and walk to Zbawiciela Square. The dark depths of the Vistula river, by the Świętokrzyski Bridge, is where they parted. Paul dissolves and penetrates the morphing black space. We hear the voice of his beloved Maria. She bids him farewell with the words: “Everything is a memory, nothing dies, because there is nothing. Be calm, be calm. Nothing dies, because there is nothing and yet everything is.” In the alternative version, the main character is Maria.

The users are guided by a narrator who resembles our inner voice. At some point, the users become the hero of the opera. Depending on which character they chooses at the beginning, they are either Paul or Maria. The users can move through the scenes/levels, using a technique of smooth movement (continuous movement). They follows the narrator, an internal voice placed in their head. The voice leads the users to specific locations where, by interacting with certain objects, they activate holograms and snippets of music. In this way, the viewers discover the plot.

Krzysztof Grudziński is a director, screenwriter, producer of games, films and music videos (including bAranovski, Agim, Natalia Nykiel), virtual production manager and narrator, and a professor at the Warsaw Film School. He won the Studio Munk program 30 Minutes, and produced the feature film Magdalena. He is the creator and producer of video games: Apocalipsis: Harry at the End of the World, Aida, This is the Zodiac Speaking, Barnfinders VR, and Poopin. He has been nominated and awarded at the KTR, YACH, ARS iNDEPENDENT, Fryderyki, Cinemaforum, and Pixel Heaven festivals, among others. He was also a finalist at the Papaya Young Directors competition.

More on the making and screenings of Dead City.

VR Dead City during (long) weekend of immersion in the STUDIO

Pre-premiere screenings of Dead City will be presented during (long) Weekend of Immersion at the STUDIO Theater.

Dead City was directed by Krzysztof Grudziński in the vnLab VR/AR Studio.

June 17 – June 19 (Friday–Sunday) 2022

Dead City is a narrative experience with elements of singing, contemporary and opera music, based on the poetic text of Erich Wolfgang Korngold’s libretto of the same title. In pandemic-stricken Warsaw, the protagonist travels to the most important places in the city, saying goodbye to his deceased wife.

Friday, June 17: 15:00, 15:45, 16:30, 17:15, 18:00
Saturday and Sunday, June 18–19: 15:00, 15:45, 16:30, 17:15, 18:00, 18:45, 19:30, 20:15

More information on the event website.

Admission based on any ticket to the Weekend of Immersion, prior booking recommended

Dead City – an interactive VR and opera experience

The Dead City is an interactive VR and opera experience that combines elements taken from the film narrative, game mechanics and opera. The plot and libretto refer to Erich Wolfgang Korngold’s 1920 work with the same title. The original opera, written a century ago, took place in Bruges, while the contemporary Dead City is Warsaw during the pandemic: empty, gloomy and nostalgic. Paul, the protagonist, grieves for his recently deceased wife by visiting places significant for their relationship.

We enter the couple’s house, go to their favorite cinema Iluzjon and for a date in the Palace of Culture. We pass by the Rajkowska’s palm tree, which used to be a symbol of their first vacation, and continue to Warszawa Powi?le railway station, where they met for the first time. We look at the city skyline from the Intercontinental hotel and visit the Savior Square. Dark depths of the Vistula river mark the end of our trip – right here under the ?wi?tokrzyski Bridge, is the place of their farewell. Paul dissolves and transforms into a morphing, black void. We hear the voice of his beloved Maria, saying her goodbyes: “Everything is a memory, and nothing dies because there is nothing. Stay calm, stay peaceful, nothing dies because there is nothing and there is everything”. In the alternative version, the protagonist is Maria.

The user is led by a narrator, who represents the inner voice in the user’s head. At some point the user becomes the protagonist of the opera. Depending on their choice at the beginning, the user is Paul or Maria. The user has the possibility to move within the scenes — levels, using a continuous movement technique. They follow an internal voice that is placed in their “head”. The voice leads them to places where they interact with given objects that run holograms and pieces of music. This is how they get to know the story.

The starting point was experiencing pandemic. Director Krzysztof Grudzi?ski asked himself questions about what we leave behind in this modern world. He watched videos showing people suffering from Covid-19, where they said goodbye to their loved ones, shared their fear of death. Suddenly, after times when we lived flooded with information, at a high pace, chasing numbers of likes and followers on Facebook, and in a sense of fake closeness built by the online surroundings, we are left alone facing crucial and ever-changing, archetypal notions such as “death” or “love”. The question arises: what is left of our “digital” record.

The world of the experience is Warsaw in the times of pandemic recreated in 3D. We use well-known, recognizable locations like Cinema
Iluzjon, the Palace of Culture and Science, the National Museum in Warsaw, the palm by Joanna Rajkowska (Greetings from Jerusalem Avenue installation), ?wi?tokrzyski Bridge, promenade and steps by the Vistula River.

Warsaw buildings recreated in 3D graphics
Warsaw buildings recreated in 3D graphics
Warsaw buildings recreated in 3D graphics
Warsaw buildings recreated in 3D graphics