Two projects by the Visual Narrative Lab in the competitions of the 36th IDFA International Documentary Festival in Amsterdam!

Close, and The School, a World, two projects produced by vnLab in 2023, have been recognized with nominations at the world’s largest festival dedicated to documentary art, IDFA 2023.

Close, a Japanese dance-based VR experience by Hana Umeda, was among the projects selected to participate in the IDFA DocLab Competition for Immersive Non-Fiction. In this category, dedicated to works made for AR, VR and Mixed Reality technology, Close will compete against 12 other projects for a prize worth 5,000 euros. The international jury includes Arnaud Colinart, Jessica Brillhart and Joy Mawela.

Meanwhile, the interactive documentary The School, a World, directed by Iga Lapinska, is competing in the IDFA DocLab Competition for Immersive Non-Fiction category alongside 9 other digital projects. The grand prize awarded by an international jury consisting of Jay Kim, Miri Chekhanovich and Zuraida Buterjest amounts to 5,000 euros.

The festival will run from November 8 to 19, when the winners of the various competition categories will be announced.

 

For more information, see: festival.idfa.nl

Pilot 9/11 VR and Non Duality at Ji.hlava festival

The 27th International Documentary Film Festival Ji.hlava in Prague will present the Pilot 9/11 VR experience by Norman Leto, and Non Duality, a film essay by Tomasz Wegorzewski. 

Pilot 9/11, for which this will be the international premiere, was included in the competition section dedicated to virtual reality.
Screenings:
Tuesday, October 24, 4:00 pm
Wednesday, October 25, 10:00 am
Thursday, October 26, 10:00 am
Friday, October 27, 10:00 am
Saturday, October 28, 10:00 a.m.
Sunday, October 29, 10:00 am 

Non Duality, created at the Film Essay Studio, will be shown in the First Lights section on October 25 at 09:30.
Information and tickets: https://www.ji-hlava.com/

Virtual experiences by vnLab in Prague

The Art VR immersive art festival in Prague will present two VR experiences created by the VR/AR Studio: A Simple Song About Death by Maciej Czuchryta and Marta Wieczorek, and Wish You Were Here by Micha? Stankiewicz. 

A Simple Song About Death will compete in an interdisciplinary competition with 11 other projects from Central and Eastern Europe. Wish You Were Here, on the other hand, will be part of the exhibition “Dimensions of Empathy,” exploring the potential of the VR medium to build empathy and understanding regarding such topics as the climate crisis, women’s rights, racism and the struggles of indigenous peoples. 

The competition screenings will run from Oct. 31 to Nov. 5, and the exhibition from Oct. 31 to Dec. 3 at the DOX Center for Contemporary Art, Prague, Czech Republic.
For more information: https://artvr.cz/en 

vnLab at the Digital Culture Forum in Gdansk

On October 26, during the 1st Digital Culture Forum, organized by the Institute of Urban Culture, attendees will be able to take part in two panel discussions led by vnLab staff and associates:  

  • 12.50 – 13.10 Digital publications – VR/Greening digital and ecology
    Moderated by Dr. Krzysztof Pijarski, head of vnLab.
  • 15.30 – 16.30 Artificial Intelligence and Art. Talks: Jakub Depczynski (Museum of Modern Art in Warsaw), Bartosz Zaskórski aka Mosses and Lichens.
    Moderated by Dr. Ewa Drygalska, vnLab research team.

The Digital Culture Forum will also present the VR Multiverse project by Robert Mleczko and Radomir Majewski, which is an interactive VR installation based on the concept of a multilayered world.

Information and tickets: http://marketingwkulturze.ikm.gda.pl/

Virtual experiences by vnLab at the Patchlab Festival in Krakow

As part of the Patchlab Digital Art Festival, viewers will be able to enjoy two VR experiences created by the VR/AR Studio at the main exhibition. The theme of this year’s event is SPACE/S, or space and its different variations. 

 

  • From October 19 to 22 in the creative district of Weso?a, the following will be available to Patchlab audiences:  

VR Cave | Jowita Guja, Adam ??d?o, Duration: 10-15? 

The Cave is an interactive adaptation of Plato’s metaphor, preserving the meaning of the original, but setting it in a new context. The creators transfer the philosophical text to VR and present an experience that requires not only mental but also physical effort to emphasize the experiential nature of the philosophy. 

Pilot 9/11 VR | Norman Leto, Duration: 20? 

The experience depicts the events of September 11, 2001 from the unique perspective of military aviators who followed the hijacked passenger planes to prevent the tragedy. “Pilot 9/11” is a 20-minute story about recovery from trauma – both the broader, national one and the subjective, personal one.   

Venue: 15 Copernicus St., Tickets and information: https://en.patchlab.pl/program/exhibition/

 

  • October 20, 5:00 pm, VR: Open or Closed Space? Panel discussion 

Virtual reality creators and experts from Virtual Event Horizons, Dr. Jakub Wróblewski and Eliza Urwanowicz-Rojecka, as well as Jacek Nag?owski from the vnLab Laboratory, will take a critical look at the processes involved in immersive narrative spaces. They will also present the results of their research on how the audience perceives interactive narratives, as well as forecasts of, and tendencies in, the development of new digital experiences. The talk will be moderated by Dr. Jowita Guja, head of EduVRLab at AGH in Krakow. Admission to the event is free with a pass. 

Venue: Potocki Palace, Information and free tickets:
https://en.patchlab.pl/program/panel-discussion/ 

Polish premiere of VR Self on the Immersion Festival in Warsaw

The Polish premiere of Patryk Jordanowicz and Tadeusz Chudy’s VR ‘Self’ will take place during the Immersion Festival in Warsaw on 11-12 December.

How does a mentally ill person feel? How does he or she perceive the world? Or perhaps the division between healthy and mentally ill people does not exist at all? For the creators of the project, their interest in creating photographic and cinematic images has for years gone hand in hand with an attempt to understand and be open to the world of mental issues.

“Self”, by design, is intended to be a powerful and memorable immersive experience for the viewer. From the experience, which is conceived as an experience, comes an understanding of otherness. Understanding, in turn, creates tolerance. The visual and aural stimuli of this project are merely a pathway, a tool to generate emotions in the viewer that are similar to the state of those affected by mental illness. The creators want to evoke a state of contemplation, melancholy and compassion in the viewer. “Self” deals with an extremely sensitive subject, which is why it has been created from the beginning with the participation of people who deal with mental health on a daily basis.

The story concept of ‘Self’ is based on a mosaic structure. The stories presented are memories from different stages of the healing process of former patients, and their real silhouettes are set in a minimalist 3D environment. The flashbacks materialise in the form of voice-over commentaries, and the use of ambisonic sound exposes the properties of the category that is cinematic VR.

The VR experience exhibition and VR cinema screenings take place at the Palace of Culture and Science in Warsaw on 11-12 December 2022 from 10 a.m – 7 p.m
Admission is free of charge.

For more information follow the link.

Self – understanding the otherness

How does the mentally ill person feel? How does he or she see the world? Or does the distinction between healthy and mentally ill people not exist at all? For the creators of the project, their interest in creating photographic and cinematic images has for years gone hand in hand with an attempt to understand and be open to the world of mental issues.

“Self”, by design, is intended to be a powerful and memorable immersive experience for the viewer. From the experience, comes an understanding of otherness. Understanding, in turn, creates tolerance. The visual and aural stimuli of this project are merely a pathway, a tool to generate emotions in the viewer that are similar to the state of those affected by mental illness. The creators want to evoke a state of contemplation, melancholy and compassion in the viewer. “Self” deals with an extremely sensitive subject, which is why it has been created from the beginning with the participation of people who deal with mental health on a daily basis.

The story concept of ‘Self’ is based on a mosaic structure. The stories presented are memories from different stages of the healing process of former patients, and their real silhouettes are set in a minimalist 3D environment. The flashbacks materialise in the form of voice-over commentaries, and the use of ambisonic sound exposes the properties of the category that is cinematic VR.

Patryk Jordanowicz – cinematographer, director. Studied Film Studies at the Jagiellonian University and Film and Television Picture Production and Photography at WRiTV U?. Cinematographer of many documentaries and feature films, he has worked hundreds of hours on TV series, commercials, music videos. In 2016, together with director Jacek Naglowski, he shot one of Europe’s first 3D VR music videos in live action / CG technique for the band Loa Frida. In the following years, he was the cinematographer of acclaimed VR experiences, these include the music documentary Smolik/ Kev Fox on the road, directed by Pawe? Orwat, and the VR adaptation of the theatre play Biesy, directed by Natalia Korczakowska and VR adaptation by Jacek Nag?owski. In 2019, as part of the College Cinema Biennial as co-director and cinematographer, he produced the VR experience “Whispers” with Jacek Nag?owski, which premiered at the Venice Biennale and won the Special Award at the Cinergia festival for the best Polish VR in the documentary category. “Whispers” also received the Organisers’ Special Award at the Lublin Film Festival and the Open Frame Award at the goEast Film Festival 2020.

Tadeusz Chudy – cameraman, photographer. Studied philosophy and film theory at the Jagiellonian University and film and television image production and photography at the Radio and Television Faculty of the University of Silesia.

Close – immersion in jiutamai dance

Close is an attempt to confront the ambiguous position of contemporary traditional Japanese jiutamai dance. The Japanese dancer functions in the West as a visual object, deprived of subjectivity, closed in orientalising categories determined not only by the male gaze, but also by the White gaze. By creating the effect of intimate closeness and by giving the dancer/heroine a voice through which the intimate confession and the trauma of whole generations of women hidden in the dance can be expressed directly, Hana Umeda tries to regain both for herself and for the whole multigenerational community of jiutamai dancers the agency and subjectivity. The silent confession that is jiutamai dance is both a means of coping with trauma and a gag placed over the mouth; a means of self-expression and repression by a patriarchal society.    

Hana Umeda/Sada Hanasaki – performer, dancer, natori at Hanasaki-ryu jiutamai school. In 2020, she was the first non-Japanese to be officially accepted into the Hanasaki-ryu jiutamai school, and was given the authority to nurture and further pass on the tradition of Japanese traditional dance. A student of Master Hanasaki Tokijyo, head of the Hanasaki-ryu school in Tokyo, she is a cultural scholar. In 2018 she made her debut as a director and choreographer with the performance SadaYakko presented at Komuna Warsaw. In her artistic work she is interested in both exploring and extending the tradition of jiutamai dance, as well as processing and deconstructing this tradition in search of new forms of expression. As a dancer, performer and co-choreographer she has worked with Marta Zió?ek, Katarzyna Woli?ska and Jadwiga Rodowicz-Czechowska.   

Dorota Sosnowska, PhD, assistant professor at the Department of Theatre and Performance of the Institute of Polish Culture of the University of Warsaw; vice-president of the Propaganda Foundation which runs the Propaganda gallery in Warsaw (co-organiser of Warsaw Gallery Weekend). In her research she deals with the history and theory of theatre and performance, combining her interest in theatre and visual arts. She is the author of the book Królowe PRL. Scenic Images of Irena Eichlerówna, El?bieta Barszczewska and Nina Andrycz as Models of Femininity (WUW 2014). She is the editor of the journal ‘View. Theories and practices of visual culture’.   

The Cave – adaptation of a classical Platonic metaphor

The Cave is an interactive adaptation of a classical Platonic metaphor, preserving the meaning of the original but setting it in a new context. The essence of the image of the cave is the disruption of the obvious – what is known and universally respected turns out to be false. Although Plato places the story of the cave in the context of his own ontology, the metaphor itself is universal. Breaking out of what is familiar and safe is equally breakneck no matter what cave is our prison. It can be the Matrix, Paradisia, the Truman Show, an ideological, religious or political system. The cave can also be the ‘inside’ of a VR headset, although this can be treated as a metaphor within another metaphor. The contemporary reading of the cave metaphor also generates doubts: what if the cave has no boundaries? If, like a matrioshka doll, it is placed in another cave and that one in yet another, and so on without end? Or maybe the gnosis wandering actually has the shape of a loop? The creators transfer the philosophical text into VR and present an experience which requires not only mental, but also physical effort, in order to emphasise the experiential nature of philosophy.   

Adam ??d?o – audiovisual artist, graduate of the Faculty of Graphics at the Academy of Fine Arts in Krakow. Lecturer at the WH AGH in Cracow. He specialises in animation, computer games, photography and film. In his work, he combines the experience of working on a farm with scientific knowledge and the latest technologies. He actively supported scientific circles involved in constructing a cyborg and space exploration. Winner, finalist and participant of dozens of international festivals, competitions and exhibitions, including Sony World Photography Awards, Smithsonian.com, Nikon Photo Contest, ADOBE ADAA, Sitges IFF.   

Jowita Guja – philosopher and cultural studies scholar, PhD in Cultural and Religious Studies. Her research interests include virtual reality, philosophical anthropology and analysis of popular culture. Author of the books Soteriology of atheism as a new anthropology and The concept of faith in Karl Barth’s Römerbrief, as well as many articles on classical and contemporary philosophy, popular culture discourses and futuristic imagination. She works at the Department of Information Technology and Media at the Faculty of Humanities at AGH, where she teaches, among others, cognitive science, cultural theory, contemporary literature, and the design and use of VR and AR technologies. She has held scholarships and internships at Swansea University, Cambridge University, Leipzig Universität, Aalborg University and Carlos Universodad in Madrid. Co-founder of the EduVRLab Virtual Reality Research Laboratory at AGH University of Science and Technology in Krakow. As of 2019, she serves as its manager.?  

Multiverse – a multi-layered world in VR installation

Multiverse is an interactive VR installation based on the concept of a multi-layered world. The experience begins in the space of a post-Soviet housing estate, from where we wander through dark crystalline corridors, vast luminous gardens and rubble levitating around us. The thematic layer refers to the phenomena of nostalgic remembrance of the past, unfettered joy of childhood imagination and destruction, bringing ambivalent reflections on human nature prone to destruction. We are accompanied on our meditative journey by a mysterious object which, held physically in our hands, also has a virtual representation linking the two worlds. It not only tells us the story of the visited spaces, but also supports in the experience the reflections, analyses and perceptual experiments of the immersive VR medium.   

Robert Mleczko – a graduate of animated film from the Academy of Fine Arts in Pozna? (now UAP) and the ?ód? Film School (PWSFTviT). Since 2001 he has been working as a cinematographer for feature and documentary films and films on the borderline of visual arts. In theatre – as a director of lights, creator of video projections and set designer. In Poland, he has collaborated with such artists as Krzysztof Garbaczewski, Hubert Czerepok, Karolina Bregu?a, Monika Strz?pka, Mariusz Grzegorzek, Grzegorz Jarzyna, Micha? Borczuch, and abroad with The Wooster Group in New York. Feature films and documentaries with his photography were presented at Polish and international festivals: 61st Berlinale, New Horizons, 16th Sofia International Film Festival and 41st 35th and 30th Polish Film Festival in Gdynia. Since 2014, together with Hubert Czerepok, he has co-created the Chair of Experimental Film at the Faculty of Painting and New Media at the Academy of Art in Szczecin, where he currently runs the Studio of Immersive Film and VR Experiences.    

Radomir Majewski – student of the Academy of Art in Szczecin, majoring in experimental film. An interdisciplinary artist working mainly in new media.