Roderick Coover. Cinema of immersion, interaction and database

Roderick Coover will present samples from his works ”The Key To Time” (2019), ”Penelope” (2019), ”Toxicity: A Climate Change Narrative” (2016), ”Hearts and Minds: The Interrogations Project” (2016) and others in a discussion of expanded cinema and narrative forms. He will offer a historical view that looks back to his interactive cinema works of the 1990s and 2000s. He will discuss ways that he and others have work with code to made generative and combinatory works in the 2000s and 2010s that build stories out of databases that are different every time you watch them. He will consider how these forms may merge with immersive cinema in its various forms. He will discuss approaches to working with highly experimental, multimodal methods to engage critical issues like climate change and human rights. In doing so, he will also introduce his new edited book ”The Digital Imaginary: Literature And Cinema Of The Database” (Bloomsbury) and discuss ways that emerging forms illuminate trajectories for narrative imagination and production.

Roderick Coover

He lives in Philadelphia, where he is Professor of Film and Media Arts at Temple University.

Creator or co-creator of award-winning works of digital, interactive and emergent cinema, virtual reality and digital arts. His latest works include the VR films The Key To Time and Hearts And Minds, the algorithmic films Penelope and Toxicity: A Climate Change Narrative, and the book The Digital Imaginary: Literature And Cinema Of The Database (Bloomsbury). His works use expanded forms of narrative and documentary cinema to address critical contemporary questions like climate change, migration and extinction.  

www.unknownterritories.org

Sara Kolster. To click or not to click?

Should every story be interactive? Is that where we are heading? A story well told opens up new perspectives of the world around us. How can we involve the viewer (or listener) in a more engaged way?

Sara Kolster
Sara Kolster is an independent interactive director and designer who specializes in digital storytelling. She’s drawn to socially committed themes and within her work likes to combine different media and techniques ranging from animation and photography to Virtual Reality. Her work is shown at international festivals and exhibitions in Amsterdam, Sao Paulo, Tokyo & Berlin.

Kuba Mikurda. An essay in space.

A discussion of three visual essays created by Kuba Mikurda & Jakub Woynarowski – “Gilliam’s Atlas” (2011), “Corpus Delicti” (2013) and “The Story of Landing” (2015). Mikurda & Woynarowski identify the priority of space over narrative in the work of Gilliam, Borowczyk, Lynch and Tarkowski and draw from their films to develop visual discourses that would properly capture their “spacialized narratives”, including maps, catalogues and 3-D models.

Kuba Mikurda

Kuba Mikurda is a film scholar and filmmaker based in Warsaw, Poland. He started as film critic, journalist and publisher, then worked as TV director and TV presenter for Canal+ Poland. He works as an Assistant Professor at Film School in ?ód? where he runs the Essay Film Studio. 

Gaëlle Mourre. Do humans still have a monopoly on creativity?

AI (with machine learning and real-time story engine) guides you through your own personal journey in an interactive, multiuser social experience, powered by VR and live actors – the time has come!

Gaëlle Mourre
Gaëlle Mourre is a director and screenwriter based in London. Having lived in Asia, the US and Europe, Gaëlle brings her cultural experiences into the worlds that she creates in her films. Her fiction projects include Awakening (“Best Drama” NY International Short Film Festival) and The Feast (“Best Production Design” at Underwire Film Festival), which both screened at various Oscar, BAFTA, BIFA as well Méliès award qualifying festivals. She also produced and directed a commercial for the Institut Français du Royaume-Uni, starring Lambert Wilson. Her latest project, Mechanical Souls, premiered at the 2019 Sundance Film Festival and at SXSW. Mechanical Souls was selected as part of Google Jumpstart’s 2018 program, as well as the 75th Venice Biennale Production Bridge and was a part of the Kaohsiung Film Festival VR Lab. She is currently working on the development of several projects, each tied together by the common themes of emancipation and the exploration of ethics within surreal settings. Gaëlle trained as a director at the London Film School and holds an MA in Filmmaking and a BA in Art History and Spanish Literature. She also produces branded content as well as fiction content. Gaëlle is a classical 2D Filmmaker as well as a VR Director. Bilingual in French and English, she works in both languages and is always up for a new challenge, travelling internationally for her projects.

Ludger Pfanz. Space-Time Narratives

Over the coming decades new technologies, like AI and immersive new media, will change our lives and the way we perceive it beyond our imagination. But most new technologies like VR are not offset by adequate content. In most cases traditional stories are combined with VR effects – that is comparable to provide a silent movie with an audio track. My lecture is based on three hypotheses: firstly, this new technology can only achieve authenticity if the space (topos) is offered meaning already in the script and project development. Secondly, in VR one can no longer work with images (frames), for the technology requires a thinking in spheres. In addition, besides the construction of suspense or tension on the time-line, we also have to consider the tension of space – such as the vertical, horizontal and parallax tension. The lecture will focus on new narrative forms, from “space-time–experiences“ to “space-time narrations” and the quantum theory of digital dreams including an outlook to “artificial and artistic intelligence“.

Ludger Pfanz

ZKM | CENTER FOR ART AND MEDIA 

Works as a producer, director and author. After studying theater and literature at the Free University of Berlin, he completed his diploma in filmmaking at the Academy of Fine Arts in Hamburg with honors.  He has been an instructor and head of the studios at the University of Arts and Design at the ZKM Karlsruhe since 1997. In 2010 he founded the research-laboratory “Expanded 3 Digital Cinema Lab”. Pflanz is Founder and Head of the “3D Alliance Karlsruhe”, the European program “Parallax” , the international VR Consortium, the international festival „BEYOND“, the international Symposium „Future Design- Artistic Visions for Europe and BEYOND“ and the „Future Design-Institute“. 

 

Pola Borkiewicz. New XR narrative paradigm

The XR Media Taxonomy (All Reality) is a subject of an ongoing discussion. This process takes place in the spectrum between the poles of Reality (physical) and Virtuality (synthetic), revealing the continuum of our experience (Milgram, 1994). In defining, in the broadest sense, the concept of cross-reality or XR, I refer to the X symbol as a mathematical variant that allows to describe potential realities (XR) emerging in the process of systematization of the categories of all experiences (VR, AR, MXR, MXYR, multiMXYR or AllR), (Mann, 2018). In practice, artistic and research activities, where the key aspect is communication within the work of interdisciplinary teams, there is a need to develop a common language that transcends hermetic areas of meaning within individual disciplines. From this need a project of codification of the media language of potential realities (XR) is born. It will have the form of a useful tool for both artists and researchers. In my speech, I would like to present the publication project I am currently developing on a digital publishing platform as well as the process related to the shaping of a new paradigm of spacial media narrative, starting with the virtual experience of 3D spherical film or Cinematic VR (CVR).

 

POLA BORKIEWICZ

Head of VR/AR | Visual Narratives Laboratory | Lodz Film School.

Interdisciplinary artist, researcher, designer, director, cognitiveist, writer.

PhD student at the Laboratory of Virtual Reality and Psychophysiology of the Institute of Psychology of the Polish Academy of Sciences, where she conducts research on the subject of Cinematic VR (New paradigm of the narrative of the spherical 3D VR movie. Research on immersion and the sense of presence in the film experience of virtual reality). 

She is working on a monograph about the Sign System of Audiovisual Language (SSOAV) and components of potential realities (xReality).

She publishes on cinematic VR narrative language and bioethical consequences of virtual environment development (AR/VR/MR).

She is involved in the broadly understood psychology of perception, new technologies and neuroaesthetics.

Domna Banakou. Being somebody else: the future of narrative storytelling

Research in experimental psychology, cognitive neuroscience, and virtual reality has provided evidence for the malleability of our brain’s body representation. It has been shown that a person’s body can be substituted by a life-sized artificial one, resulting in a perceptual illusion of body ownership over the fake body. Several studies have shown that when people are virtually represented with a body different to their own, they exhibit behaviours associated with attributes pertaining to that body. By exploiting Immersive Virtual Reality to induce body ownership illusions over distinct virtual bodies, I will show how altered self-representation can influence one’s self-perception, perception of the environment, and implicit biases, with the potential to bring about positive change.

Domna Banakou

Researcher | EVENT LAB | University of Barcelona

Domna Banakou obtained her bachelor degree in Computer Science in 2009 from the Ionian University, Corfu, Greece. In 2009-2010 she did a MSc in Computer Graphics, Vision and Imaging, at University College London (UCL). In 2017 she received her PhD degree in Clinical Psychology and Psychobiology using virtual reality from the University of Barcelona (UB), Spain, funded by the FI-DGR 2014 Grant for universities and research centres by the Generalitat de Catalunya. She is currently a postdoc researcher at EVENT-LAb (UB).    

“My research interest focuses on virtual environments and how people respond to events within these. I’m attracted by the idea of simulating situations that are difficult (or impossible) to realise in physical reality, and I am especially interested in the topic of bodily representation within virtual environments. I study transformations of the virtual bodily appearance, exploring the perceptual and behavioural correlates of body ownership illusions that occur as a function of the type of body in which embodiment occurs.”

Sylvia Rothe. Timeline vs Spaceline

Already the Russian film director Sergei Eisenstein had the desire for non-linear movies and books, in which the story can go on in all directions. Presenting omnidirectional movies (360°movies) via a head- mounted display (HMD) we are one step closer to this dream of spherical dramaturgies. The additional space component facilitates interactivity in a natural way. Comparing the historical development of traditional movies with today’s developments of Cinematic VR, many parallels can be found. In the first years, the attraction of the moving pictures was enough to fascinate the audience. Over the years, an own narrative art has developed, which is also subject of scientific investigations. However, the narrative methods of traditional film production cannot simply be transferred to omnidirectional movies. The transition of some activities from the filmmaker to the viewer and new interaction possibilities requires and enables new approaches. In Cinematic Virtual reality, viewers watch omnidirectional movies via head-mounted displays and are placed inside the scene. In this way, the viewer participates in an immersive film experience. However, due to the free choice of field-of-view, it is possible to miss details which are important for the story. On the other hand, the additional space component gives the filmmakers new opportunities to construct non-linear interactive stories. To support filmmakers and viewers, we introduced the concept of a ‘space-line’ (named in analogy to the traditional ‘timeline’) which connects movie sequences via interactive regions. We will present this concept in our presentation.

Sylvia Rothe
Faculty of Mathematics, Informatics and Statistics, University of Munich.
Documentary filmmaker from Munich. She studied mathematics in Berlin. She took part in numerous seminars and workshops for documentary filmmakers. Since 2004 she has been working on various film projects that have been screened at international film festivals. Her work focuses on socially engaged topics.

Her main research interests are: Cinematic Virtual Reality / 360º Movies; Impact of Camera Positions in Cinematic VR; Guiding Attention in Cinematic VR; Interactivity in Cinematic VR; Cinematic VR as a Social Experience; Accessibility in Cinematic VR.

Meet the S3D Studio team

The S3D studio records issues and phenomena that are being addressed in stereoscopic production for the first time in the history of cinematography. It is the only project in the world that explores the artistic potential of stereoscopy in puppet animation, for which Łódź is famous. None of this would be possible without our talented team of artists and specialists. We are proud to present the full team:

Piotr Matysiak – Studied geography. After graduation, he made his debut as a director with the feature film 53:15 Berek, which was qualified for the off-cinema competition at the 32nd Gdynia Film Festival (2007). In 2014, he graduated from the Łódź Film School with a degree in cinematography. During his studies, he made several etudes. He is currently completing his doctoral studies at that very school. Director and cinematographer of feature films, documentaries, animations, producer of several dozen commercials and television programmes. Licensed diver and underwater cinematographer. His passion is stop-motion animation. Currently, co-founder of Visual Narratives Laboratory, within the framework of which he will lead the S3D Studio. He is the cinematographer for the film In Side and the director of photography for the S3D Studio.

Anita Kwiatkowska-Naqvi – She received her master’s degree in Psychology from the University of Warsaw and her master’s degree in Animation from the Łódź Film School, where she continues her studies as a doctoral student. In her short films, she takes an innovative approach to traditional animation techniques, creating mesmerizing, poetic worlds. In addition to directing animated films, she works in compositing and special effects. She specializes in stop-motion puppet animation and claymation. Since 2012, she has been the co-owner of LeLe, a studio producing animated and documentary films. In 2013, Anita’s short film Ab ovo received the prestigious award for best graduation film at the Annecy festival. She is the director of the film In Side, developed at S3D Studio.

Justyna Rucińska – A graduate of the Institute of Contemporary Culture, Film Studies and Cultural Studies, and English Studies at the University of Łódź. Co-owner and producer in the WJTeam and LIKAON production teams. Founder and member of the Supervisory Board of the Polish Animation Producers Association (SPPA). She gained experience in the production of original animated films and feature-length puppet films made in international cooperation, such as Wes Anderson’s Isle of Dogs, Solan and Ludvig, and The Mask by the Quay Brothers. At S3D Studio, she serves as creative producer.

Miłosz Hermanowicz – Stereographer at the S3D Studio. In 1999, he completed his bachelor’s degree in Computer Science at the University of Orleans in France, and in 2006, he graduated from the Film and Television Academy in Warsaw with a degree in Film Editing. He participated in training courses in Paris (S3D Campus) and Prague (Transistor) in the theory and practice of stereoscopic 3D imaging techniques. His short film Red Lady 3D won the Grand Prix at the Courant 3D International Film Festival in France and was distributed by UniFrance on 3D Blu-ray. He directed Deep Dive, the first live-action VR produced at the Łódź Film School. He is the author of over 20 articles for the industry magazine FilmPro, most of which are devoted to S3D and VR.

Marta Chyła-Janicka – A graduate of Polish Studies with a specialization in theater at the University of Warmia and Mazury and Animation at the Polish National Film School in Łódź. Her graduation film, The Last Room, won a number of awards, including Best Animated Film (Ekran Polish Film Festival in Toronto, Polish Film Festival in Austin) and Best Dialogue (Polish Short Film Festival in Las Vegas). In her films, she adopts both comedy and drama conventions. She is currently working on an animated film in the dramedy genre, which addresses the topic of difficult relationships and identity. At S3D Studio, she serves as a script doctor.

Piotr Napieralski – He received his master’s degree in engineering from the Faculty of Technical Physics, Computer Science, and Applied Mathematics at the Łódź University of Technology in 2000. In 2008, he obtained a doctorate in technical sciences in the field of computer science, specializing in computer graphics, at the Silesian University of Technology, Faculty of Automation, Electronics and Computer Science. In 2014, he received a postdoctoral degree in computer science at Łódź University of Technology. He has been working continuously since 2000 at the Institute of Computer Science at the Łódź University of Technology. His scientific interests include: computer graphics, computer games, virtual reality, user interface design, 3D graphics programming, computer simulations and visualizations, computer animation, and intelligent film image analysis. He is the author or co-author of over 60 scientific publications. At the S3D Studio, he is responsible for image post-production.

Piotr Ficner – A graduate of the Institute of Art at the University of Opole, majoring in Art Education in the field of Fine Arts. He completed his studies with a diploma film in puppet animation. Since 2008, he has been associated with the Se-Ma-For Studio in Łódź, where he began his professional career as a stop-motion animator. For the past 12 years, he has co-created feature-length and short animated films and series as an animator, artist, and director in Poland, Slovenia, Great Britain, the Czech Republic, and Italy. At S3D Studio, he works as an animator.

Bartosz Kotarski – A graduate of the Academy of Fine Arts in Łódź, he holds a master’s degree in art and became a puppet animator by chance. He has been animating since 2013, when he took a puppet animation course at the Se-Ma-For studio in Łódź. Since then, animation has been one of his passions. He has participated in animation productions in Poland and abroad. He has brought characters to life in TV series, short films, and feature films. At S3D Studio, he animates Jan.

Jacek Mazur – He graduated in Animation from the Polish National Film School in Łódź. His graduation film, Operation White Widow, won the Animation category at the 14th edition of the Tres Courts festival in France. For several years, he was the head of the 3D and post-production department at the Trefl studio in Gdynia. He is a graduate of digital post-production management at the Łódź Film School and a participant of the Game Design School. Since 2004, he has been working as a freelancer in the field of 3D, VFX, stop-motion compositing, films, commercials, and TV series, as well as an on-set supervisor. He is an avid computer gamer. At S3D Studio, he works as a post-production specialist.

Justyna Bebak-Szczucka – A student of Information Technology at the IFE Faculty at the Łódź University of Technology and business analytics at the Faculty of Management at the University of Łódź. As part of the S3D Studio, she works on textures for virtual scenography, describing her activities in her engineering thesis. She is interested in VR technology, 3D graphics, and design. In her free time, she devotes herself to choral singing, working out at the gym, and trying to stay up to date with the world of cinema.

Zuzanna Grabowska – A student of Information Technology at the IFE Faculty at the Łódź University of Technology. At the S3D Studio, she is involved in image post-production. She is interested in computer games and 3D graphics. If she had more free time, she would love to spend it reading books and playing board games. She is currently writing her thesis and testing games.

Jakub Klepacz – A student at the Łódź University of Technology, Faculty of FTIMS, majoring in computer science. At the S3D Studio, he deals with tracking and the heroic fight against the FLAIR system. In his free time, he relaxes by skating or hurting his neighbors’ ears by playing well-known rock songs on his electric guitar.

Aleksandra Ścisławska – A computer science student at the Faculty of FTIMS at the Łódź University of Technology. In S3D Studio, she is responsible for camera tracking and virtual set design. She is interested in 3D graphics and animation. She specializes in modeling and texturing in Blender. She worked on creating animations for the game Medieval Dynasty. She likes to spend her free time outdoors and reading good books. She is currently writing her thesis related to the project and creating a computer game.


Jędrzej Hejduk – A graduate of the Polish National Film School in Łódź in Film Art Organization, and Cultural Studies with a specialization in Film Studies at the University of Łódź. He is a production assistant at S3D Studio. In his free time, he renovates old cars and motorcycles and collects old Polish movie posters.

Weronika Kozłowska – At S3D Studio, she works as a content specialist. She is completing her master’s degree in Film and Television Production Organization at the Film School in Łódź. She is a graduate of Communication and Psychology in Business at Nicolaus Copernicus University. She also studied Marketing in the Music Industry at the University of Applied Sciences in Utrecht, Film and Video Production at The City College of New York, and New Media and Digital Culture at the University of Łódź. She gained experience working as a production manager, assistant director, assistant producer, and script doctor.

Mikołaj Zacharow – Almost a graduate of Mechatronics at the Łódź University of Technology. Passionate about photography, photojournalist, nominated for Grand Press Photo. Associated with the Film School since 2010. Since 2013, he has been in charge of the technical side of the Department of Animated Film and Special Effects. He watches a multitude of films and listens to jazz on a daily basis. At the S3D Studio, he supervises the Animoko robot, programs its movements, and solves unsolvable technical problems.

Tomasz Łaptaszyński – He takes photos and climbs. He likes to silently gaze at Magnum agency albums or climbing route diagrams, believing that this will make him smarter and stronger. At S3D Studio he works as a photographer.

Jan – The main character of the animated film In Side, created using S3D technology. He is a man trapped in a world of his own limitations. Only the abstract world of the labyrinth, which he enters as a result of enigmatic events, forces him to truly confront himself, which becomes the start of a new, real life for him.

More information about Jan and the S3D Studio can be found on our Instagram profile: @insides3d.

“Subtotals” Mohammadreza Farzad
Premiere at IFF Berlinale 2022
The first project developed in the Essay Film Studio of the Lodz Film School.

“Subtotals” (Majmouan) is an essay film about an accounting never being applied to one’s life’s products. Inspired by a short story of the same title by Gregory Burnham and the novel “Autoportrait” by Édouard Levé, and wholly composed of 8mm home movies of Iranian people, Majmouan is a meditation on the uncertainties of a life that doesn’t hand you any bills.

The film is shown in the Berlinale interdisciplinary section Forum Expanded, which programme reflects on the medium of film, socio-artistic discourse and a particular sense for the aesthetic.

Subtotals (Majmouan)
Directed by Mohammadreza Farzad
Produced by Lodz Film School Executive Producer Road River Films

Screenings of “Subtotals” at Berlinale 2022
Premiere:
13.02, 14:00 Kino Arsenal 1
Following shows:
14.02, 20:00 Werkstattkino @ silent green
19.02, 14:00 Werkstattkino @ silent green

The film is also available as part of the Berlinale European Film Market for holders of industry accreditation.